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KIDWARE is a registered trademark of MOBIUS Corporation.
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Overview
of KIDWARE
KIDWARE®
is an early learning curriculum that uses computers to
help children learn to read. Students apply skills of
phonics, decoding and automaticity as they read, write,
and record their own stories. An award-winning,
interactive computer software program, KIDWARE was
designed to stimulate your child's creativity and problem
solving abilities. Teachers can easily
customize the computer experiences for students at a variety of learning level.
KIDWARE correlates to state/local curriculum objectives and
is easily integrated into all
classroom learning areas. KIDWARE is available in bilingual English/Spanish,
English/Vietnamese or English/Finnish to support your ESL students.
KIDWARE has been used in:
- Title I programs
- ESL and bilingual classrooms
- Special Ed students
- Public and primary schools
- Kindergartens
- Head Starts
- State funded preschool programs
- Family Literacy programs
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The children's software programs
are open-ended and exploratory in nature. KIDWARE software programs enhance
children's language usage, cooperative learning and social interactions
while stimulating children's creativity and problem-solving abilities |
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KIDWARE software provides dozens of unique teacher
utilities that enable you to customize computer experiences to suit
the needs and interests of your students and help you manage their learning at the
computer make students' learning with the
computer easy to monitor and track.
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Teacher tools facilitate lesson planning and record keeping, assess students' work, automate reporting to parents, make banners, draw pictures and use a simple word processor.
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KidWare
has been designed to extend the principles of brain-based learning and
student-centered instruction to technology. KIDWARE offers teachers and learners
a set of flexible tools that support active problem-solving and stimulate
creativity, thus enriching brain connections. The resulting technology
environment incorporates individualization and assessment as essential elements
of successful student achievement.
 | Personalized Environment:
KIDWARE addresses the individual needs and interests of learners. This
results in student- centered instruction, a key ingredient of effective
technology use. Teachers can adjust the level of software programs to
accommodate children's individual abilities. Personal details of each
learner can be incorporated into the software. Customizing the software
makes each student's experiences at the computer more relevant and
meaningful. In addition KIDWARE uses voiced instructions and feedback that
support learners from different language backgrounds including Spanish,
Vietnamese and any other language. |
 | Continuous Assessment of Progress:
Good assessment methods improve teaching and learning. KIDWARE
incorporates a variety of strategies that permit teachers to evaluate
student progress. For example analysis of multimedia products permits
teachers and parents to evaluate children's oral language, their development
of representational thought as reflected in their drawings and their story
dictation. |
 | Continuous Assessment of Progress:
Good assessment methods improve teaching and learning. KIDWARE
incorporates a variety of strategies that permit teachers to evaluate
student progress. For example analysis of multimedia products permits
teachers and parents to evaluate children's oral language, their development
of representational thought as reflected in their drawings and their story
dictation. |
 | Balanced Approach to Literacy:
KIDWARE offers a model that provides a balanced conceptual framework for
thinking about and planning skill instruction. KIDWARE addresses the need
for teaching that (1) is grounded in fundamental understandings about whole
texts such as stories, informational books and poems; (2) allows for
in-depth focus on specific skills and (3) includes planned practice within
the context of meaningful reading and writing. This approach combines both
perspectives--skills and meaningful content. The approach focuses on skills
as students needs dictate rather than skills as an end in themselves. |
 | Awards: |
Winner of
"Excellence in Early Childhood Education Award"
from Technology and Learning
"National Council of Teachers of Mathematics Award of
Excellence"
"Developmentally Appropriate Software Award"
KIDWARE score a 9.5 out of 10 possible on the Haugland and
Shade Scale of Developmentally Appropriate Software
Professional
Development
KidWare
training is typically completed in one 8-hour day with an optional one or
two days training/follow-up to address integration and customization
options.
Training Goals:
 | Understand the individual software
components, the levels and the skills that are addressed within each program |
 | Understand the Teacher Utilities and the
steps needed to begin using the software with students |
 | Begin to develop strategies for using
KidWare in an early childhood classroom |
System
Requirements
* This product is compatible with Optional Management Systems
such as TLC SchoolConnect, Visual CASEL, Novell ZenWorks, and Microsoft's
Roaming Profiles.
Product
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Supported
OS
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Workstation
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NOS
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Disk
Space
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Mobius KIDWARE
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W95 osr2, W98 SE, W2K Pro SP1, XP Pro
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P133 800x600
16 bit 32 MB
(Audio)
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Novell 3,4,5,6 w/ Minimum patch list, WINNT SP4, W2K
Server SP2
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270 MB for Program
512 KB per user
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KIDWARE
Software Installation Guide in .pdf
All content and images are copyright (c) 1997-2002 MOBIUS Corporation
KIDWARE
is a registered trademark of
MOBIUS Corporation.
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Webmaster: Send
mail to plargent@brightbluesoftware.com
with questions
or comments about this web site.
Taskmaster: Send mail to dlargent@brightbluesoftware.com
with questions
or comments about Bright Blue Software solutions.
Copyright © 2001-2008
Last modified: May 10, 2008
Bright Blue Software © 2001-2008
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