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KIDWARE is a registered trademark of MOBIUS Corporation.

Overview

Features and Benefits

Professional Development

Developer's Corner

System Requirements

Screen Images

Downloads

Overview of KIDWARE

KIDWARE is an early learning curriculum that uses computers to help children learn to read. Students apply skills of phonics, decoding and automaticity as they read, write, and record their own stories. An award-winning, interactive computer software program, KIDWARE was designed to stimulate your child's creativity and problem solving abilities. Teachers can easily customize the computer experiences for students at a variety of learning level. KIDWARE correlates to state/local curriculum objectives and is easily integrated into all classroom learning areas. KIDWARE is available in bilingual English/Spanish, English/Vietnamese or English/Finnish to support your ESL students.  

KIDWARE has been used in:


- Title I programs

- ESL and bilingual classrooms

- Special Ed students

- Public and primary schools

- Kindergartens

- Head Starts

- State funded preschool programs

- Family Literacy programs


Features and Benefits

children's programs      The children's software programs are open-ended and exploratory in nature. KIDWARE software programs enhance children's language usage, cooperative learning and social interactions while stimulating children's creativity and problem-solving abilities
Teacher Utilities KIDWARE software provides dozens of unique teacher utilities that enable you to customize computer experiences to suit the needs and interests of your students and help you manage their learning at the computer make students' learning with the computer easy to monitor and track.
Teacher Tools Teacher tools facilitate lesson planning and record keeping, assess students' work, automate reporting to parents, make banners, draw pictures and use a simple word processor.

 

Developer's Corner

KidWare has been designed to extend the principles of brain-based learning and student-centered instruction to technology. KIDWARE offers teachers and learners a set of flexible tools that support active problem-solving and stimulate creativity, thus enriching brain connections. The resulting technology environment incorporates individualization and assessment as essential elements of successful student achievement.

bulletPersonalized Environment:
KIDWARE addresses the individual needs and interests of learners. This results in student- centered instruction, a key ingredient of effective technology use. Teachers can adjust the level of software programs to accommodate children's individual abilities. Personal details of each learner can be incorporated into the software. Customizing the software makes each student's experiences at the computer more relevant and meaningful. In addition KIDWARE uses voiced instructions and feedback that support learners from different language backgrounds including Spanish, Vietnamese and any other language.
 
bulletContinuous Assessment of Progress:
Good assessment methods improve teaching and learning. KIDWARE incorporates a variety of strategies that permit teachers to evaluate student progress. For example analysis of multimedia products permits teachers and parents to evaluate children's oral language, their development of representational thought as reflected in their drawings and their story dictation.
 
bulletContinuous Assessment of Progress:
Good assessment methods improve teaching and learning. KIDWARE incorporates a variety of strategies that permit teachers to evaluate student progress. For example analysis of multimedia products permits teachers and parents to evaluate children's oral language, their development of representational thought as reflected in their drawings and their story dictation.
 
bulletBalanced Approach to Literacy:
KIDWARE offers a model that provides a balanced conceptual framework for thinking about and planning skill instruction. KIDWARE addresses the need for teaching that (1) is grounded in fundamental understandings about whole texts such as stories, informational books and poems; (2) allows for in-depth focus on specific skills and (3) includes planned practice within the context of meaningful reading and writing. This approach combines both perspectives--skills and meaningful content. The approach focuses on skills as students needs dictate rather than skills as an end in themselves.

 

bulletAwards:

Winner of "Excellence in Early Childhood Education Award" from Technology and Learning
"National Council of Teachers of Mathematics Award of Excellence"
"Developmentally Appropriate Software Award"
KIDWARE score a 9.5 out of 10 possible on the Haugland and Shade Scale of Developmentally Appropriate Software

 

Professional Development
KidWare training is typically completed in one 8-hour day with an optional one or two days training/follow-up to address integration and customization options. 

Training Goals:

bulletUnderstand the individual software components, the levels and the skills that are addressed within each program
bulletUnderstand the Teacher Utilities and the steps needed to begin using the software with students
bulletBegin to develop strategies for using KidWare in an early childhood classroom

 

System Requirements

* This product is compatible with Optional Management Systems such as TLC SchoolConnect, Visual CASEL, Novell ZenWorks, and Microsoft's Roaming Profiles.

Product

Supported OS

Workstation

NOS

Disk Space

Mobius KIDWARE

W95 osr2, W98 SE, W2K Pro SP1, XP Pro

P133 800x600

16 bit 32 MB

(Audio)

Novell 3,4,5,6 w/ Minimum patch list, WINNT SP4, W2K Server SP2

270 MB for Program

512 KB per user

 

Screen Images


D
ownloads

KIDWARE Brochure in .pdf

KIDWARE Demo

KIDWARE Software Installation Guide in .pdf

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All content and images are copyright (c) 1997-2002 MOBIUS Corporation
KIDWARE
is a registered trademark of MOBIUS Corporation.

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Copyright 2001-2010
Last modified: April 12, 2010

 

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